GeomBuilder class in
Visual style definition
Scene graph access (build and manipulate the 3d object tree)
30 members:
type and name
description
comments
code
multiline string
Script
currentNode
integer
currently selected node
rootNode
integer
object's root node
updatingNode
integer
geometry node to be associated with current creature's element
matrix00
floating point
matrix[0,0]
matrix01
floating point
matrix[1,0]
matrix02
floating point
matrix[0,2]
matrix03
floating point
matrix[0,3]
matrix10
floating point
matrix[1,0]
matrix11
floating point
matrix[1,1]
matrix12
floating point
matrix[1,2]
matrix13
floating point
matrix[1,3]
matrix20
floating point
matrix[2,0]
matrix21
floating point
matrix[2,1]
matrix22
floating point
matrix[2,2]
matrix23
floating point
matrix[2,3]
matrix30
floating point
matrix[3,0]
matrix31
floating point
matrix[3,1]
matrix32
floating point
matrix[3,2]
matrix33
floating point
matrix[3,3]
addTransform
function
addTransform
addBranch
function
addBranch
add
function
add
matrixReset
function
load identity matrix
matrixMove
function
translate matrix
matrixScale
function
scale matrix
matrixOrient
function
set matrix orientation
matrixRotate
function
rotate matrix
setMatrix
function
set matrix
dump
function
dump object hierarchy
Global context
>>
Experiment definition
>>
Visual style definition